4/30/2023 0 Comments Gamess procssor count confusion![]() ![]() Just off the top of my head: I think companies should start looking into ways of trying to keep a community cohesive. Which if you buy a multiplayer only game, at full price, not able to see how many other people are playing, and it's a dead game - not only do you deserve a full no questions asked refund the seller has also knowingly sold you a defunct product. There's just no way of knowing whatsoever if the multiplayer only game you're looking at has anyone playing it on PS4 or xbox. It's on consoles this is a bigger problem. There are certain games I would buy in a heartbeat if I saw enough players to get a regular game going, without that knowledge I'd be just throwing money at a chance.įortunately with steam this data is all pretty public. It's a vertical slice of nothing.īut for an older game I'm on the fence about, player count is absolutely essential. There's no averages to compare it against. A player count for a newly released title is virtually guaranteed the be skewed too low or too high to provide meaningful data to anyone. I'd buy it immediately if I wasn't broke, but in the meantime all the discussions on Steam are "why buy it if no one plays it?" It's a chicken or the egg problem, isn't it? If everyone realized the stupidity of the question and bought it anyways there wouldn't be an issue, and not revealing player count in the first place should alleviate it somewhat, shouldn't it?Ī public player count is most useful when evaluating an older game. instead of outright killing them, and there's grappling hooks. Essentially a shooter where you knock people off the map like Smash Bros. Very recently a game called Sky Noon released, a little indie title, the dev's first game, but it looks like barrels of fun. Quake Champions, miraculously, has been scraping by, but it's the exception. Xonotic, Toxikk, Reflex, and Warsow, all dead. Old arena shooter fans constantly lament the death of the genre, but when games appear, they fail to support them, despite being seemingly desperate for anything new. The arena shooter genre is permanently plagued by this issue. It was entertaining enough, I actually enjoyed my time with it, but I was only able to find matches for a couple days before it was utterly abandoned. Everyone said "let's wait and see what happens", which is fine, but literally everyone chose to do that, and almost immediately the response was "No one's playing it! Dead game!" The Chivalry dev's title Mirage: Arcane Warfare might have been ultimately flawed in the eyes of many, but it was (like The Culling II) quite literally dead on arrival. Lawbreakers seemed like a pretty entertaining game, but it suffered from "wait and see" syndrome. The Culling II probably deserved it, but others almost certainly didn't. ![]() I've become more and more bothered recently by the influx of games that show up on steam and are immediately deemed "dead on arrival". ![]()
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